Scrapbook is a first-person 3D puzzle game with a mysterious mood. The players’ goal is to escape from a dollhouse and the blueprint that the players have access to will be the key to solving the puzzles. By exploring the house and you will find cards with different rooms on them. By placing them on the blueprint paper, you will be able to rotate and arrange them. 




Controls:

In the first-person view:

  • WASD to move
  • Spacebar to jump
  • Left mouse button to pick up
  • Hold left mouse button to grab

In the blueprint view:

  • While hovering on the card, press Q or E to rotate it
  • Drag the card to move it

Our Team:  

  • Stefan Haynes:  music, sound design
  • Anna Guo: team lead, programming, level design
  • Leon Yun: team lead, programming
  • Zelin Tan: programming, level design
  • Jackson Han: programming, UI implementation
  • Vaneeza Usman: Art
  • Zhilin Guan: Art
  • Kenneth Louie: Art, level design


Download

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game_pitch.pdf 6 MB
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creative_brief.pdf 2 MB
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proof_of_concept.mkv 48 MB
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design_document.pdf 2 MB
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design_document_revised.pdf 5 MB
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playtesting_report.pdf 60 kB
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WebBuild_April8.zip 26 MB
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web.zip 37 MB
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windows_build.zip 60 MB
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webgl.zip 34 MB
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scrapbook_windows_build_final.zip 60 MB

Development log

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Comments

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(2 edits)

One of the MOST creative games I have ever seen. I think the developers have sufficient talent to work for @Ubisoft. 

Edit after completing the game: There are a lot of hidden ways to enter the optional underground area so be careful when exploring the house. Just a hint, the egg could be fatal. Btw, I hope this game can soon be adapted to my ultrawide screen so I can better enjoy those amazing models.