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Devlog
Devlog: Week of Apr 4th
April 09, 2022
by
annaguo
Implemented airwalls for all the rooms Redesign and reimplemented some of the puzzles Added popup message Replace the capsule with a hand-drawn character on the blueprint Tested different materials fo...
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Devlog: Week of Mar 28th
April 09, 2022
by
annaguo
Added particle effect to the cards Added lighting to all the rooms Implemented all the puzzles Added more sound effects...
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Devlog: Week of Mar 21st
April 08, 2022
by
annaguo
Fixed jumping bug Finalized the puzzles for all the rooms Added a tutorial in the first and second rooms Added hand-drawn cards Added a custom skybox Added settings UI...
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Devlog: Week of Mar 14th
April 08, 2022
by
annaguo
Created, furnished and decorated all rooms Added background music Added more sound effects Locked mouse on the screen Added player's icon to the blueprint mode Disable ortho plane in fps mode remove b...
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Devlog: Week of Mar 7th
April 08, 2022
by
annaguo
Fixed the bug where the rooms are clipping through the plane behind them in the blueprint view Added a few sound effects Added a basic main menu Fixed mouse sensitivity bug Redesigned puzzles...
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Devlog: Week of Feb 28th
April 08, 2022
by
annaguo
Implemented levels 3 and 4 Added HUD when approaching interactable objects Decreased jump height Changed the placeholder statue to the cat prop Fixed closet clipping issue Added airwalls for the bedro...
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Tech demo for level 1-4 (feedback adjusted build)
April 08, 2022
by
annaguo
This is a video of our feedback-adjusted build...
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Devlog: Week of Feb 21th
April 08, 2022
by
annaguo
Designed puzzles for levels 1 and 2 Implemented levels 1 and 2 Generated puzzle ideas for the next 2 levels Implemented core machanics Fixed bugs...
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Tech Demo for Level 1 and 2
February 12, 2022
by
annaguo
This week, we have been working on the design document for this game. We've also recorded a quick demo video to show the main mechanics...
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Tech Demo
February 06, 2022
by
aSmallIndieCompany
I uploaded a video explaining the base functionalities of our game. Please watch the video (it's short) for an understanding of around what features we are going to develop the game. The game will be...
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